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These assets belong to the “Facanito” project.

3D scanning of real life objects. I took dozens of pictures of each object from various different angles with diffused light and then fed them to the open source software Meshroom. After processed, I would receive a mesh with textures of the scanned model, which I later cleaned up in Blender, removing extra geometry and decreasing the polygon count. Some objects required multiple scans and then having it’s pieces put together in Blender.

These are a few of the scanned objects.

Click on thumbnails for more details